fbpx

Online Game Developer Conference & Events

Get Updates About Upcoming Events

Click to play

30+

Join us for over 30 Talks + Q&A sessions from industry experts covering a broad variety of the latest and most relevant topics.


1000+

Over 1000 like minded game developers and industry leaders participating.

1

1 focus, bringing you actionable useful information to level up your skills and help you get your projects done.

Network and Connect

Even better than an in-person expo, we're hosting a virtual expo for attendees!

Join the speakers, sponsors, and other attendees for a great networking (and optional gaming) experience.

It's easy to navigate, less stressful than in-person events.

You can turn your camera off or run away in a go-kart at any time, but you won't need to because everyone is there to have a great time and fun conversations!

From the 2023 Pre-Show Event

Conference for the Community

The GameDevGuild Conference is specifically tailored towards the Game Development Community. We strongly believe that the community always knows best. This is why we chose to include a community of 200.000+ game developers in the process of selecting topics and speakers to ensure the most relevant topics that YOU want to hear. Dive into this years GameDevGuild Conference, meet new developers, and level up your Game Development skills.

Actionable

You'll take back useful information and tips that you can use implement immediately in your projects. Every talk will have a wide appeal and be something you can use today.

For Unity Developers

While a few sessions will apply to all gamedevs, the majority of the content is aimed at Unity developers. We'll discuss what's new in Unity, systems you should be using (and how). As well as new tips and techniques from leading experts and Unity themselves.
If you're looking for a conference focused on Unity developers, this is the one for you!

Indie

Most of us don't have a full team of 100 developers, a giant art team, or large scale business issues we're dealing with. We're focused on smaller indie devs, the ones who have to add art themselves sometimes because the artist is busy (or doesn't exist). With that in mind, the topics are all intentionally actionable by small teams or even solo developers. 

I want you to leave each session thinking 'wow that will come in useful!'

Best Practices

Learn the tricks and practices many of the speakers used to release successful indie games on their own (some even in their spare time).

See What Last Years Attendees Say!

Get Updates About Upcoming Events

Meet Your Host

Jason Weimann

GAME DEVELOPER | TEACHER | OLD GUY ON YOUTUBE

I'm Jason and I've been working on video games for a long time now. It was always my dream to make games growing up. And I've been lucky enough to follow that dream and build games at a variety of studios over the years.


I started my game dev career working on MMORPGs like Everquest II and Vanguard at Sony. It was a dream come true and perfect opportunity to learn game development in the trenches from the experts. When the iPhone came out, I dove into mobile development, releasing games on the first one using good old Unity 3. Then when VR came back around I dove into that as well, releasing one of the VIVE launch titles on Steam, followed by many more.



Now I spend most of my time focused on teaching other developers and helping them finish projects and accomplish their goals (while building my own stuff on the side of course).


With over 20 years of experience in the field, I've experienced all different aspects to game development, and have run into every problem a developer might face along the way of creating a game. I am determined to spread the word about game development and grow this amazing community that is only getting bigger everyday.

Meet Some of The 2023 Speakers

And many more!

Get Updates About Upcoming Events

Schedule From The 2023 Conference

DAY 1  [May 1st]

Speaker

Talk

Category

Time

Jason Weimann

Welcome and Introduction


10:00 am EST

Thomas Brush

Design A Game Like A Pro

Level Design

11:00 am EST

Lana Lux

Working Solo on Large Games - Wearing ALL the hats

Game Design and Workflow

12:00 pm EST

Russel Sng

The Power of UGS

UGS

1:00 pm EST

BREAK

Break and Networking Time


2:00 pm EST

Justin P. Barnett

Getting Started With VR in Unity

VR

3:00 pm EST

Mac Clark

Spicy Sauce - The Secret Ingredient to Gaming DevOps

Game Testing

4:00 pm EST

Dan Violet Sagmiller

Game Architecture, GO BIG!

Game Architecture

5:00 pm EST

Jason Weimann

Welcome and Introduction

10:00 am EST

Thomas Brush

Design A Game Like A Pro

11:00 am EST

Lana Lux

Working Solo on Large Games - Wearing ALL the hats

12:00 pm EST

Russel Sng

The Power of UGS

1:00 pm EST

BREAK

Break and Networking Time

2:00 pm EST

Justin P. Barnett

Getting Started With VR in Unity

3:00 pm EST

Mac Clark

Spicy Sauce - The Secret Ingredient to Gaming DevOps

4:00 pm EST

Dan Violet Sagmiller

Game Architecture, GO BIG!

5:00 pm EST

DAY 2 [May 2nd]

Speaker

Talk

Category

Time

Chris Lucian

Unit Testing in Unity3d without Humble Object Pattern

Unit Testing

10:00 am EST

John Riccitiello

Live Interview & Q&A

Unity

11:00 am EST

Cedric Cludts

Fast Forward: Accelerating Unity Game Development Cycles

Workflow and Development

12:00 pm EST

Corvalis Cohen

AI Integrations with Unity and Virtual Production

AI

1:00 pm EST

BREAK

Break and Networking Time


2:00 pm EST

Johnny Thompson

Modular Data-Oriented Design

DOTS

3:00 pm EST

Esteban Maldonado

Multiplayer Tools

Multiplayer

4:00 pm EST

Yorai Omer

Master The Mecanim

Animation

5:00 pm EST

Chris Lucian

Unit Testing in Unity3d without Humble Object Pattern

10:00 am EST

John Riccitiello

Live Interview & Q&A

11:00 am EST

Cedric Cludts

Fast Forward: Accelerating Unity Game Development Cycles

12:00 pm EST

Corvalis Cohen

AI Integrations with Unity and Virtual Production

1:00 pm EST

BREAK

Break and Networking Time

2:00 pm EST

Johnny Thompsen

Modular Data-Oriented Design

3:00 pm EST

Esteban Maldonado

Multiplayer Tools

4:00 pm EST

Yorai Omer

Master The Mecanim

5:00 pm EST

DAY 3 [May 3rd]

Speaker

Talk

Category

Time

Siem Sium

Utilizing Generative AI for Unity

AI

10:00 am EST

Nick Mercer

Making Modular AI with Utility Systems

AI

11:00 am EST

BREAK

Break and Networking Time


12:00 pm EST

Jay Clipperton

Make your Sound Dynamic

Game Audio

1:00 pm EST

BREAK

Break and Networking Time


2:00 pm EST

Mohamed El-Zayat

Go Random with Random Generation Algorithms

Game Feel and Coding Tricks

3:00 pm EST

Paweł Homenko

Creating Splines, Rivers and Lakes Unity Editor

Level Design

4:00 pm EST

BREAK

Break and Networking Time


5:00 pm EST

Peter Leahy

Creating node based tools in Graphtools Foundation

Custom Editor Tools

6:00 pm EST

Siem Sium

Utilizing Generative AI for Unity

10:00 am EST

Nick Mercer

Making Modular AI with Utility Systems

11:00 am EST

BREAK

Break and Networking Time

12:00 pm EST

Jay Clipperton

Make your Sound Dynamic

1:00 pm EST

BREAK

Break and Networking Time

2:00 pm EST

Mohamed El-Zayat

Go Random with Random Generation Algorithms

3:00 pm EST

Paweł Homenko

Creating Splines, Rivers and Lakes Unity Editor

4:00 pm EST

Peter Leahy

Creating node based tools in Graphtools Foundation

6:00 pm EST

DAY 4 [May 4th] 

Speaker

Talk

Category

Time

Shane Evans &

Matthew Finitz

The Future of Testing in Gaming

Testing

10:00 am EST

BREAK

Break and Networking Time


11:00 am EST

Gregory Horvath

Git 101 for Unity

Source Control

12:00 am EST

Bryan Mehr & Tor Vestergaard

Roundtable

Clean Code

Game Architecture

1:00 pm EST

BREAK

Break and Networking Time


2:00 pm EST

Emir Kurtovic

In between client wish, budget and dev team

Team Management

3:00 pm EST

Jason Storey

Gotta Search Em' All...Fast!

Game Architecture

4:00 pm EST

Miguel Morgado

Using Blend Trees for Animation in Unity

Animation

5:00 pm EST

Rick Davidson

How to get a job in games now that AI has arrived

Career

6:00 pm EST

Shane Evans &

Matthew Finitz

The Future of Testing in Gaming

10:00 am EST

BREAK

Break and Networking Time

11:00 am EST

Gregory Horvath

Git 101 for Unity

12:00 am EST

Bryan Mehr & Tor Vestergaard

Roundtable

Clean Code

1:00 pm EST

BREAK

Break and Networking Time

2:00 pm EST

Emir Kurtovic

In between client wish, budget and dev team

3:00 pm EST

Jason Storey

Gotta Search Em' All...Fast!

4:00 pm EST

Miguel Morgado

Using Blend Trees for Animation in Unity

5:00 pm EST

Rick Davidson

How to get a job in games now that AI has arrived

6:00 pm EST

DAY 5  [May 5th]

Speaker

Talk

Category

Time

Jason Harrison

Ship your Unity augmented reality game faster by using Unity XR Simulation

Unity XR Simulation and tool development

10:00 am EST

Tony Li

Transitioning Prototype Architecture to Production Architecture

Game Architecture

11:00 am EST

Alejandro Anguizola

Optimizing at Runtime

Optimization

12:00 pm EST

Ahmed Houssem

Lessons learned from shipping a big game - code practices, architecture and useful tools

Development

1:00 pm EST

Break

Break and Networking Time


2:00 pm EST

Jabrils

Creating Full Games Only Using AI

AI

4:00 pm EST

Antonia Forster

Building an XR Multiplayer

XR

5:00 pm EST

Yu Gao

Practical Scriptable Object Architecture

Game Architecture

6:00 pm EST

Jason Harrison

Ship your Unity augmented reality game faster by using Unity XR Simulation

10:00 am EST

Tony Li

Transitioning Prototype Architecture to Production Architecture

11:00 am EST

Alejandro Anguizola

Custom Editor Tools

12:00 pm EST

Ahmed Houssem

Lessons learned from shipping a big game - code practices, architecture and useful tools

1:00 pm EST

Break

Break and Networking Time

2:00 pm EST

Jabrils

Creating Full Games Only Using AI

4:00 pm EST

Antonia Forster

Building an XR Multiplayer

5:00 pm EST

Yu Gao

Practical Scriptable Object Architecture

6:00 pm EST

Schedule is subject to change...

FAQ

What kind of results can I expect?

By implementing “in-the-trench” expert advice shared by the expert speakers at Game Dev Guild '22, you can expect to:

✓ Write better, faster, more reliable code
✓ Meet peers and experts working on projects like yours
✓ Avoid little-known and time-consuming mistakes
✓ Shorten your learning curve
✓ Upgrade (and widen) your skillset
✓ Open up more (and better) career opportunities
✓ Fast-track your career growth

Is there a money-back guarantee?

I’m 100% confident that you’ll pick tons of actionable tips that you can implement right away with your current automation solution.

And I know the sessions from GameDevGuild '22 will help you finish projects faster, get past roadblocks, and build amazing games and applications.

I’m also sure that you’ll love our helpful GameDevGuild Discord community of game devs and experts - for networking, finding quick solutions, getting feedback & new ideas.

But rest assured, your investment is protected by my 180-day “Love it or Leave it” 100% money-back guarantee.

So if you're not satisfied for any reason...or don't get tangible results from GameDevGuild 2022…

Simply let me know within 180 days (6 full months), and I'll return 100% of your investment.

No Questions Asked.

How do I register as a team?

If you are registering access for more than one person -- select the number of team members from the product ticket page i.e. the next page from here.

For eg. If your group has 2 members choose a quantity of 2. If it has 5 choose a quantity of 5 and so forth.

The ticket/lifetime access price is per attendee.

Also, registering as a team of 5 (or more) people qualifies for a discount (auto applied at checkout).

For more details, please refer payment info above.

How should I approach my company to pay (or reimburse) for my ticket?

If your company has an education budget for employees...Or you just want to put forth a value proposition for GameDevGuild 2022 in front of your manager, this might help:

>>> Google Doc (Email Template)

All you need to do is make a copy of this document. And then simply edit the email template to suit your needs.

Do you offer any payment plans?

Lifetime access to all video training + Q&A sessions, transcripts & resources, and joining our Discord community can only be unlocked for a one-time investment of $297 for the pro (and $97 for students).

I understand the amounts carry a different weight for testers from various countries and financial situations.

That’s why I suggest looking at this as an investment in yourself...and evaluate it from an ROI point of view.

Q#1: Would getting lifetime access to practical and real-world knowledge of the world's top game dev experts - help you get a higher salary and open up more (and better) opportunities?

Q#2: Would 24/7 access to 1000's of skilled game devs help you get quick solutions, avoid mistakes, save a ton of time, and enable you to reach your goals faster?

Q#3: Simply put...would it give you back way more than your investment in GDG 2022 - just like it has for all the testers in our community?

Asking yourself the above 3 questions will help you make the best decision for your current situation.

Besides...

I don’t want you worrying about losing your investment…

That’s why I also offer an 
unconditional 180-day "Love it or Leave it" 100% money-back guarantee.

And honestly, I don’t know of any other online conference in the world that gives 100% of the investment back.

The Pro Pass is out of my price range, do I qualify for the student pass?

Yes!

You will however miss out on all the awesome bonuses that are about to be dropped on pro ticket holders :)