Get Updates About Upcoming Events
From the 2023 Pre-Show Event




Meet Some of The 2023 Speakers
Get Updates About Upcoming Events
Speaker | Talk | Category | Time |
---|---|---|---|
Jason Weimann | Welcome and Introduction | 10:00 am EST | |
Thomas Brush | Design A Game Like A Pro | Level Design | 11:00 am EST |
Lana Lux | Working Solo on Large Games - Wearing ALL the hats | Game Design and Workflow | 12:00 pm EST |
Russel Sng | The Power of UGS | UGS | 1:00 pm EST |
BREAK | Break and Networking Time | 2:00 pm EST | |
Justin P. Barnett | Getting Started With VR in Unity | VR | 3:00 pm EST |
Mac Clark | Spicy Sauce - The Secret Ingredient to Gaming DevOps | Game Testing | 4:00 pm EST |
Dan Violet Sagmiller | Game Architecture, GO BIG! | Game Architecture | 5:00 pm EST |
Jason Weimann | Welcome and Introduction | 10:00 am EST |
Thomas Brush | Design A Game Like A Pro | 11:00 am EST |
Lana Lux | Working Solo on Large Games - Wearing ALL the hats | 12:00 pm EST |
Russel Sng | The Power of UGS | 1:00 pm EST |
BREAK | Break and Networking Time | 2:00 pm EST |
Justin P. Barnett | Getting Started With VR in Unity | 3:00 pm EST |
Mac Clark | Spicy Sauce - The Secret Ingredient to Gaming DevOps | 4:00 pm EST |
Dan Violet Sagmiller | Game Architecture, GO BIG! | 5:00 pm EST |
Speaker | Talk | Category | Time |
---|---|---|---|
Chris Lucian | Unit Testing in Unity3d without Humble Object Pattern | Unit Testing | 10:00 am EST |
John Riccitiello | Live Interview & Q&A | Unity | 11:00 am EST |
Cedric Cludts | Fast Forward: Accelerating Unity Game Development Cycles | Workflow and Development | 12:00 pm EST |
Corvalis Cohen | AI Integrations with Unity and Virtual Production | AI | 1:00 pm EST |
BREAK | Break and Networking Time | 2:00 pm EST | |
Johnny Thompson | Modular Data-Oriented Design | DOTS | 3:00 pm EST |
Esteban Maldonado | Multiplayer Tools | Multiplayer | 4:00 pm EST |
Yorai Omer | Master The Mecanim | Animation | 5:00 pm EST |
Chris Lucian | Unit Testing in Unity3d without Humble Object Pattern | 10:00 am EST |
John Riccitiello | Live Interview & Q&A | 11:00 am EST |
Cedric Cludts | Fast Forward: Accelerating Unity Game Development Cycles | 12:00 pm EST |
Corvalis Cohen | AI Integrations with Unity and Virtual Production | 1:00 pm EST |
BREAK | Break and Networking Time | 2:00 pm EST |
Johnny Thompsen | Modular Data-Oriented Design | 3:00 pm EST |
Esteban Maldonado | Multiplayer Tools | 4:00 pm EST |
Yorai Omer | Master The Mecanim | 5:00 pm EST |
Speaker | Talk | Category | Time |
---|---|---|---|
Siem Sium | Utilizing Generative AI for Unity | AI | 10:00 am EST |
Nick Mercer | Making Modular AI with Utility Systems | AI | 11:00 am EST |
BREAK | Break and Networking Time | 12:00 pm EST | |
Jay Clipperton | Make your Sound Dynamic | Game Audio | 1:00 pm EST |
BREAK | Break and Networking Time | 2:00 pm EST | |
Mohamed El-Zayat | Go Random with Random Generation Algorithms | Game Feel and Coding Tricks | 3:00 pm EST |
Paweł Homenko | Creating Splines, Rivers and Lakes Unity Editor | Level Design | 4:00 pm EST |
BREAK | Break and Networking Time | 5:00 pm EST | |
Peter Leahy | Creating node based tools in Graphtools Foundation | Custom Editor Tools | 6:00 pm EST |
Siem Sium | Utilizing Generative AI for Unity | 10:00 am EST |
Nick Mercer | Making Modular AI with Utility Systems | 11:00 am EST |
BREAK | Break and Networking Time | 12:00 pm EST |
Jay Clipperton | Make your Sound Dynamic | 1:00 pm EST |
BREAK | Break and Networking Time | 2:00 pm EST |
Mohamed El-Zayat | Go Random with Random Generation Algorithms | 3:00 pm EST |
Paweł Homenko | Creating Splines, Rivers and Lakes Unity Editor | 4:00 pm EST |
Peter Leahy | Creating node based tools in Graphtools Foundation | 6:00 pm EST |
Speaker | Talk | Category | Time |
---|---|---|---|
Shane Evans & Matthew Finitz | The Future of Testing in Gaming | Testing | 10:00 am EST |
BREAK | Break and Networking Time | 11:00 am EST | |
Gregory Horvath | Git 101 for Unity | Source Control | 12:00 am EST |
Bryan Mehr & Tor Vestergaard Roundtable | Clean Code | Game Architecture | 1:00 pm EST |
BREAK | Break and Networking Time | 2:00 pm EST | |
Emir Kurtovic | In between client wish, budget and dev team | Team Management | 3:00 pm EST |
Jason Storey | Gotta Search Em' All...Fast! | Game Architecture | 4:00 pm EST |
Miguel Morgado | Using Blend Trees for Animation in Unity | Animation | 5:00 pm EST |
Rick Davidson | How to get a job in games now that AI has arrived | Career | 6:00 pm EST |
Shane Evans & Matthew Finitz | The Future of Testing in Gaming | 10:00 am EST |
BREAK | Break and Networking Time | 11:00 am EST |
Gregory Horvath | Git 101 for Unity | 12:00 am EST |
Bryan Mehr & Tor Vestergaard Roundtable | Clean Code | 1:00 pm EST |
BREAK | Break and Networking Time | 2:00 pm EST |
Emir Kurtovic | In between client wish, budget and dev team | 3:00 pm EST |
Jason Storey | Gotta Search Em' All...Fast! | 4:00 pm EST |
Miguel Morgado | Using Blend Trees for Animation in Unity | 5:00 pm EST |
Rick Davidson | How to get a job in games now that AI has arrived | 6:00 pm EST |
Speaker | Talk | Category | Time |
---|---|---|---|
Jason Harrison | Ship your Unity augmented reality game faster by using Unity XR Simulation | Unity XR Simulation and tool development | 10:00 am EST |
Tony Li | Transitioning Prototype Architecture to Production Architecture | Game Architecture | 11:00 am EST |
Alejandro Anguizola | Optimizing at Runtime | Optimization | 12:00 pm EST |
Ahmed Houssem | Lessons learned from shipping a big game - code practices, architecture and useful tools | Development | 1:00 pm EST |
Break | Break and Networking Time | 2:00 pm EST | |
Jabrils | Creating Full Games Only Using AI | AI | 4:00 pm EST |
Antonia Forster | Building an XR Multiplayer | XR | 5:00 pm EST |
Yu Gao | Practical Scriptable Object Architecture | Game Architecture | 6:00 pm EST |
Jason Harrison | Ship your Unity augmented reality game faster by using Unity XR Simulation | 10:00 am EST |
Tony Li | Transitioning Prototype Architecture to Production Architecture | 11:00 am EST |
Alejandro Anguizola | Custom Editor Tools | 12:00 pm EST |
Ahmed Houssem | Lessons learned from shipping a big game - code practices, architecture and useful tools | 1:00 pm EST |
Break | Break and Networking Time | 2:00 pm EST |
Jabrils | Creating Full Games Only Using AI | 4:00 pm EST |
Antonia Forster | Building an XR Multiplayer | 5:00 pm EST |
Yu Gao | Practical Scriptable Object Architecture | 6:00 pm EST |
Schedule is subject to change...
By implementing “in-the-trench” expert advice shared by the expert speakers at Game Dev Guild '22, you can expect to:
✓ Write better, faster, more reliable code
✓ Meet peers and experts working on projects like yours
✓ Avoid little-known and time-consuming mistakes
✓ Shorten your learning curve
✓ Upgrade (and widen) your skillset
✓ Open up more (and better) career opportunities
✓ Fast-track your career growth
I’m 100% confident that you’ll pick tons of actionable tips that you can implement right away with your current automation solution.
And I know the sessions from GameDevGuild '22 will help you finish projects faster, get past roadblocks, and build amazing games and applications.
I’m also sure that you’ll love our helpful GameDevGuild Discord community of game devs and experts - for networking, finding quick solutions, getting feedback & new ideas.
But rest assured, your investment is protected by my 180-day “Love it or Leave it” 100% money-back guarantee.
So if you're not satisfied for any reason...or don't get tangible results from GameDevGuild 2022…
Simply let me know within 180 days (6 full months), and I'll return 100% of your investment.
No Questions Asked.
If you are registering access for more than one person -- select the number of team members from the product ticket page i.e. the next page from here.
For eg. If your group has 2 members choose a quantity of 2. If it has 5 choose a quantity of 5 and so forth.
The ticket/lifetime access price is per attendee.
Also, registering as a team of 5 (or more) people qualifies for a discount (auto applied at checkout).
For more details, please refer payment info above.
If your company has an education budget for employees...Or you just want to put forth a value proposition for GameDevGuild 2022 in front of your manager, this might help:
>>> Google Doc (Email Template)
All you need to do is make a copy of this document. And then simply edit the email template to suit your needs.
Lifetime access to all video training + Q&A sessions, transcripts & resources, and joining our Discord community can only be unlocked for a one-time investment of $297 for the pro (and $97 for students).
I understand the amounts carry a different weight for testers from various countries and financial situations.
That’s why I suggest looking at this as an investment in yourself...and evaluate it from an ROI point of view.
Q#1: Would getting lifetime access to practical and real-world knowledge of the world's top game dev experts - help you get a higher salary and open up more (and better) opportunities?
Q#2: Would 24/7 access to 1000's of skilled game devs help you get quick solutions, avoid mistakes, save a ton of time, and enable you to reach your goals faster?
Q#3: Simply put...would it give you back way more than your investment in GDG 2022 - just like it has for all the testers in our community?
Asking yourself the above 3 questions will help you make the best decision for your current situation.
Besides...
I don’t want you worrying about losing your investment…
That’s why I also offer an unconditional 180-day "Love it or Leave it" 100% money-back guarantee.
And honestly, I don’t know of any other online conference in the world that gives 100% of the investment back.
Yes!
You will however miss out on all the awesome bonuses that are about to be dropped on pro ticket holders :)