Get Your Tickets Before the Pre-show Event
Register now to get EARLY ACCESS to the Virtual Expo Hall and join us for the Pre-show Event where you can chat and network will all other attendees and speakers, as well as get to listen to some amazing bonus talks!
EASTER DISCOUNT - $30 OFF WITH CODE: EASTER30





Meet Some of The Speakers
Reserve Your Ticket Now!
Speaker | Talk | Category |
---|---|---|
Thomas Brush | TBA | Game Design |
Russel Sng | The Power of UGS and How You Can Use it for Your Games | UGS |
Lana Lux | Working Solo on Large Games - Wearing ALL the hats | Game Design and Workflow |
Paweł Homenko | Creating Splines, Rivers and Lakes in the Unity Editor | Level Design |
Mac Clark | Spicy Sauce - The Secret Ingredient to Gaming DevOps | Game Testing |
Dan Violet Sagmiller | Game Architecture, GO BIG! | Game Architecture |
Siem Sium | Utilizing Generative AI for Unity | AI |
Rick Davidson | TBA | TBA |
Thomas Brush | TBA |
Russel Sng | The Power of UGS and How You Can Use it for Your Games |
Lana Lux | Working Solo on Large Games - Wearing ALL the hats |
Paweł Homenko | Creating Splines, Rivers and Lakes in the Unity Editor |
Mac Clark | Spicy Sauce - The Secret Ingredient to Gaming DevOps |
Dan Violet Sagmiller | Game Architecture, GO BIG! |
Siem Sium | Utilizing Generative AI for Unity |
Rick Davidson | TBA |
Speaker | Topic | Category |
---|---|---|
John Riccitiello | Live Interview & Q&A | Unity |
Affaf Imran | Optimize Your Workflow with Custom Editor Tools | Custom Editer Tools |
Justin P. Barnett | Getting Started With VR in Unity | VR |
Jason Harrison | Ship your Unity augmented reality game faster by using Unity XR Simulation | Unity XR Simulation and tool development |
Joshua Reyes | Source Control is Your Best Friend | Source Contrrol |
Yu Gao | Practical Scriptable Object Architecture | Game Architecture |
Jabrils | Creating Full Games Only Using AI | Generative AI |
Antonia Forster | Building an XR Multiplayer | XR |
Johnny Thompsen | TBA | DOTS |
John Riccitiello | Live interview & Q&A |
Affaf Imran | Data Serialization & Persinstence |
Justin P. Barnett | Getting Started With VR in Unity |
Jason Harrison | Ship your Unity augmented reality game faster by using Unity XR Simulation |
Joshua Reyes | Source Control is Your Best Freidn |
Yu Gao | Practical Scriptable Object Architecture |
Jabrils | Creating Full Games Only Using AI |
Antonia Forster | Building an XR Multiplayer |
Johnny Thompsen | TBA |
Speaker | Topic | Category |
---|---|---|
Nick Mercer | Making Modular AI with Utility Systems | AI |
Esteban Maldonado | TBA | Multiplayer |
Tony Li | Transitioning From Prototype Architecture To Production Architecture | Development |
Peter Leahy | Creating node based tools in Graphtools Foundation | Custom Editor Tools |
Mohamed El-Zayat | Go random with random generation algorithms | Game Feel and Coding Tricks |
Ahmed Houssem | Lessons learned from shipping a big game - code practices, architecture and useful tools | Development |
Cedric Cludts | Fast Forward: Accelerating Unity Game Development Cycles | Workflow and Development |
Nick Mercer | Making Modular AI with Utility Systems |
Esteban Maldonado | TBA |
Tony Li | Transitioning From Prototype Architecture To Production Architecture |
Peter Leahy | Creating node based tools in Graphtools Foundation |
Mohamed El-Zayat | Go random with random generation algorithms |
Ahmed Houssem | Lessons learned from shipping a big game - code practices, architecture and useful tools |
TBA |
Speaker | Topic | Category |
---|---|---|
TBA | ||
Corvalis Cohen | AI Integrations with Unity and Virtual Production | AI |
Shane Evans | TBA | TBA |
Jay Clipperton | Make Your Sound Dynamic | Game Audio |
Alejandro Anduizola | Optimizing at Runtime | Optimization |
TBA | ||
Chris Lucian | Unit Testing in Unity3d without Humble Object Pattern | Unit Testing |
Yorai Omer | TBA | AI Animation |
TBA | |
Corvalis Cohen | AI Integrations with Unity and Virtual Production |
Shane Evans | TBA |
Jay Clipperton | Make Your Sound Dynamic |
Alejandro Anduizola | Optimizing at Runtime |
TBA | |
Chris Lucian | Unit Testing in Unity3d without Humble Object Pattern |
Yorai Omer | TBA |
Speaker | Topic | Category |
---|---|---|
TBA | ||
Gregory Horvath | Git 101 for Unity | Source Control |
Jason Storey | TBA | Code Architecture or Game Design |
Miquel Morgado | AI Integrations with Unity and Virtual Production | Animation |
TBA | ||
Joshua Reyes | You Are No Longer the Smartest Person in the Room and That is a Good Thing | OpenGPT and Game Development |
Jason Weimann | TBA | TBA |
TBA | |
Grogory Horvath | Git 101 for Unity |
Jason Storey | TBA |
Miquel Morgado | AI Integrations with Unity and Virtual Production |
TBA | |
Joshua Reyes | You Are No Longer the Smartest Person in the Room and That is a Good Thing |
Jason Weimann | TBA |
Schedule is subject to change...
By implementing “in-the-trench” expert advice shared by the expert speakers at Game Dev Guild '22, you can expect to:
✓ Write better, faster, more reliable code
✓ Meet peers and experts working on projects like yours
✓ Avoid little-known and time-consuming mistakes
✓ Shorten your learning curve
✓ Upgrade (and widen) your skillset
✓ Open up more (and better) career opportunities
✓ Fast-track your career growth
I’m 100% confident that you’ll pick tons of actionable tips that you can implement right away with your current automation solution.
And I know the sessions from GameDevGuild '22 will help you finish projects faster, get past roadblocks, and build amazing games and applications.
I’m also sure that you’ll love our helpful GameDevGuild Discord community of game devs and experts - for networking, finding quick solutions, getting feedback & new ideas.
But rest assured, your investment is protected by my 180-day “Love it or Leave it” 100% money-back guarantee.
So if you're not satisfied for any reason...or don't get tangible results from GameDevGuild 2022…
Simply let me know within 180 days (6 full months), and I'll return 100% of your investment.
No Questions Asked.
If you are registering access for more than one person -- select the number of team members from the product ticket page i.e. the next page from here.
For eg. If your group has 2 members choose a quantity of 2. If it has 5 choose a quantity of 5 and so forth.
The ticket/lifetime access price is per attendee.
Also, registering as a team of 5 (or more) people qualifies for a discount (auto applied at checkout).
For more details, please refer payment info above.
If your company has an education budget for employees...Or you just want to put forth a value proposition for GameDevGuild 2022 in front of your manager, this might help:
>>> Google Doc (Email Template)
All you need to do is make a copy of this document. And then simply edit the email template to suit your needs.
Lifetime access to all video training + Q&A sessions, transcripts & resources, and joining our Discord community can only be unlocked for a one-time investment of $297 for the pro (and $97 for students).
I understand the amounts carry a different weight for testers from various countries and financial situations.
That’s why I suggest looking at this as an investment in yourself...and evaluate it from an ROI point of view.
Q#1: Would getting lifetime access to practical and real-world knowledge of the world's top game dev experts - help you get a higher salary and open up more (and better) opportunities?
Q#2: Would 24/7 access to 1000's of skilled game devs help you get quick solutions, avoid mistakes, save a ton of time, and enable you to reach your goals faster?
Q#3: Simply put...would it give you back way more than your investment in GDG 2022 - just like it has for all the testers in our community?
Asking yourself the above 3 questions will help you make the best decision for your current situation.
Besides...
I don’t want you worrying about losing your investment…
That’s why I also offer an unconditional 180-day "Love it or Leave it" 100% money-back guarantee.
And honestly, I don’t know of any other online conference in the world that gives 100% of the investment back.
Yes!
You will however miss out on all the awesome bonuses that are about to be dropped on pro ticket holders :)